![]() Synedrion has great ideals and a resolute view on the virus threat, but the times they live in are not a time for building perfect societies. I also get the feeling they might be stuck in the past and military thinking too much, especially when it comes to hierarchy and the well-being of their lads and lasses. ![]() However, they seem to be dishonest towards their own people (#PetyayevaWasAnInsideJob) and use company-only currency, which is just awful for many reasons. New Jericho actively opposes the PV every time it has an opportunity, wants to restore the old world and is ready to make necessary sacrifices without mulling over it. They are full "Boss" encounters with a enormous health pool, very tough armor, and abilities that can lead to the wipe of your squad if you're not careful.The thing that I really like about the setting is that everyone is trying to do the good thing, but has his flaws. The Scylla is a rare, extraordinarily tough creature that is only produced by a Pandoran Citadel. Over three times the size of traditional Pandoran mutations, Chirons are the enemy's answer to the human factions' vehicles a walking artillery platform that can launch everything from Worm enemies, to Goo bombs, to deadly explosive plasma. Sirens are a singularly dangerous foe due to their ability to mind control your soldiers, and also possess a variety of offensive support mutations ranging from a will-draining psychic scream, to whipping their own side's units into a frenzy for increased speed, or simply slashing arms that inflict horrific bleed damage. Sirens, along with Chirons, form the "Tier 2" of Pandoran evolution. ![]() All variants of Sentinel must "prepare" before using their abilities, a process that begins when the player moves a soldier close enough to them, or shoots them. Hatching sentinels can force the immediate hatching of all nearby eggs that hold Worms or Mindfraggers Mist sentinels can spray a cloud of viral mist around themselves and Terror sentinels unleash a psychic scream that drains your soldiers' willpower at a considerable range. Sentinels comprise the Hatching, Mist, and Terror variants. Sentinels are static structures that commonly defend Pandoran Colonies, but one type (the Mist sentinel) can also be found on Scavenging Site missions. Worms can be found in Pandoran Colonies inside eggs, or launched onto the field by a Chiron with the appropriate worm abdomen mutation. Worms are slow, yet mobile bombs that can inflict fire, poison, or acid damage depending on their subtype by self-destructing like a grenade. Mindfraggers have no mutations and no high jump capability. Killing the Mindfragger ends the control, and this is best done with a single-shot, low-penetration weapon like a handgun. If one gets close enough, they will leap onto the soldier's head and gain control. Mindfraggers are Facehugger-esque creatures with a single purpose - to mind control the player's soldiers. Their weapons include any non-mount gun used by humans, i.e. They can create pockets of mist to conceal themselves or allies, regenerate wounds, stun your soldiers with electric tentacles, or snipe you from halfway across the map. Triton mutations are specialized to make them hard to track down, and even harder to kill outright. Tritons are in the same tier as Arthrons, but fill more of a support and flanking role than their bulkier cousins. Their weapons include pincers (melee), machine guns, shields, grenade launchers, and poison spitter heads. In combat, Arthrons fill the role of frontline infantry, commonly given mutations to increase their armor, while maintaining a high degree of lethality. It is the first enemy shown in the tutorial stage. The Arthron are the most common types of Pandoran to be encountered.
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